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DKC Trilogy Sound Effects

PostPosted: March 9th, 2008, 12:20 pm
by Cody
DKC SFX collections:

NEW: DKC Trilogy SPC SFX Collection by !!!!!
NEW: DKC Trilogy WAV SFX Collection by !!!!!
NEW: DK64 MP3 Sound Effects Set by Simion32
NEW: DK64 FLAC Sound Effects Set by Simion32


OLD SETS:
Spoiler!
DKC Series: Almost All SFX (mp3s) by DKCPlayer
96kbps, 44khz - a total of 205 MP3 files

DKC Sounds Bytes by Katastrophe Kong
Contains all of DKCPlayer's collection, plus more, and higher quality 'WAV' files (10.2MB)



Original post by Cody:
Qyzbud: If you're interested, I can provide crystal-clear, non-emulated soundtrack MP3s of the Donkey Kong Country trilogy. I can do any of the 3 SNES versions, any of the GBA versions, or any of the DKL trilogy games. If you're interested, I can also rip sound effects from DKC2 GBA or DKC3 GBA (since you can mute the sound channels if desired).

Feel free to let me know if you are interested. Of course, I'll provide some examples of quality if you're having thoughts about this.

Re: Who wants to help DKC Atlas?

PostPosted: March 9th, 2008, 12:29 pm
by BlueTronic
Cody wrote:[...]I can provide crystal-clear, non-emulated soundtrack MP3s of the Donkey Kong Country trilogy.[...]

How high? Is 320 kbps too much?

Re: Who wants to help DKC Atlas?

PostPosted: March 9th, 2008, 12:48 pm
by Cody
Unfortunately, they're 128kbps (they sound great, however). I don't know how to enhance the quality.

Re: Who wants to help DKC Atlas?

PostPosted: March 9th, 2008, 3:42 pm
by Simion32
Cody wrote:Unfortunately, they're 128kbps (they sound great, however). I don't know how to enhance the quality.

Bah. Hey Qyz, I can provide full quality 48Khz WAVs of DKC music (already done), and I can convert them to OGG's and or MP3's. I will soon have DKC2 and DKC3 at the ready if you need them (they are in the pre-editing stage). I can also make the songs seamlessly loop however many times you desire, without any fade-outs.

In short, I can help with this as well. :D

So, who will be dealing with which soundtracks?

Re: Who wants to help DKC Atlas?

PostPosted: March 10th, 2008, 2:04 am
by Qyzbud
That's great that you can both lend a hand with soundtracks, I'm really greatful. I'd love to host a complete set of faithfully recorded DKC music tracks. I was thinking of having our own DKC Atlas SPC collection as well as an MP3 set. I know OGGs are superior to MP3s, but I haven't yet convinced myself to adopt them as my format of choice. Firefox was my 1st step towards clever computing, then came PNG files, next was CSS design... I've really gotta go the whole OGG someday, though. ;)

I'm still a Windows user, too. :roll:

Re: Who wants to help DKC Atlas?

PostPosted: March 10th, 2008, 2:32 pm
by Simion32
I may be able to lend a hand with sound effects for DKC as well...

Remember how I'm working on the speed-zeroing patch? Well, now I've got two patches in the works. This second patch will force one of the music tracks that stops to play in every level, boss stage, and bonus room. This would allow you to record sound effects easily without having to disable a ton of channels. I'll need the sound effects for the level builder, so I can just record them all, and give them to you when done.

(by the way, this patch will take nowhere near as long as the Zero-Speed Patch is taking, this music patch is about %90 done already.)

Re: Who wants to help DKC Atlas?

PostPosted: March 10th, 2008, 7:01 pm
by Qyzbud
Groovy stuff, Simion. You've really got a knack for this kind of thing.

Sound effects would be much appreciated. :)

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 11:57 am
by BlueTronic
I have to say, I can't wait to see how Simion's rip comes out.

He already ripped me the Glover soundtrack, and it sounds awesome :mrgreen:

The uncompressed WAVE version was 800 megs!! :shock:

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 2:10 pm
by Simion32
Kong-Fu wrote:and it sounds awesome :mrgreen:

Wow, I must have really scrutinized on those MP3's, the OGG versions sound better...

The sound effects will all be .WAV, by the way.

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 2:21 pm
by Qyzbud
WAV is good for SFX, that's cool. What sample rate and resolution (8-bit, 16-bit...) will they be?

Just curious. :)

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 3:00 pm
by Simion32
Qyzbud wrote:WAV is good for SFX, that's cool. What sample rate and resolution (8-bit, 16-bit...) will they be?

48,000Hz
16-bit
...which is the highest quality my sound editor/recorder will go.

Although, I may have to watch out for recording problems - the last time I attempted to record sound effects resulted in them all being at a relatively low volume. Amplifying didn't help much and just made them blurred (for lack of a better term), so I'll have to make sure I record them right.

EDIT: For the DKC Music, have you yet decided what sound format would be optimal?

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 3:43 pm
by Qyzbud
Audio recording certainly comes with a few potential difficulties.

As for the music, would it be possible to keep it in WAV format, then compress to whatever we decide later? To be perfectly honest, having lossy digital recordings for the soundtrack on DKC Atlas is something I'm not sure about... I like the idea of SPC sequence files (for many reasons), but with any other format, it's just not precise, and can't cater to specific needs very well... Like, you can't choose how long it plays for, which 'voices' should be audible, etc, etc... So maybe don't put time into this just yet.

I'm still thinking about this, but I'm starting to prefer the idea of giving soundtrack recordings a miss.

Re: Who wants to help DKC Atlas?

PostPosted: March 13th, 2008, 4:05 pm
by Simion32
Qyzbud wrote:As for the music, would it be possible to keep it in WAV format, then compress to whatever we decide later? ... I'm still thinking about this, but I'm starting to prefer the idea of giving soundtrack recordings a miss.

OK. They are still in high-quality WAV format, so I've got them on standby until you decide to have me take further action (or do nothing).

Re: Who wants to help DKC Atlas?

PostPosted: July 6th, 2008, 2:06 pm
by DKCplayer
I've ripped most sound FX from the DKC series... (I think all of them in DKC1).
I converted them to MP3 and they're only 2.31 MBs! :D

Re: Who wants to help DKC Atlas?

PostPosted: July 6th, 2008, 2:17 pm
by Kiddy14
Upload them in rapidshare or megaupload or anywhere!
Pretty Please? :D
Spoiler!
Wouldn't it be awesome to receive an SMS in your cellphone, but instead of a normal text message sound, you get a monkey sound!
*Ooohh-ohh-ohhh aahh-aahh-aah-ahh*

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 10:50 am
by DKCplayer

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 11:18 am
by Kiddy14
I LOVE you! (in the good way XD)

You are my master. Command me to do anything you want! Since it's the only way I can thank you! X3

Anyway, some files are corrupted, like Diddy Land, but it's ok ;)

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 11:19 am
by Simion32
Nice recordings DKCPlayer! This may be a good reference for me to use when recording WAV sound effects for the DKCLB... I've been too busy to do that as of yet.

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 11:26 am
by BlueTronic
Kiddy14 wrote:Anyway, some files are corrupted, like Diddy Land, but it's ok

Maybe that's because it's 45045 hours, 24 minutes, and 2 seconds long? :mrgreen:

Jeez, DKCPlayer. How high is Diddy falling from!? :lol:

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 11:28 am
by DKCplayer
Kiddy14 wrote:I LOVE you! (in the good way XD)

You are my master. Command me to do anything you want! Since it's the only way I can thank you! X3

Anyway, some files are corrupted, like Diddy Land, but it's ok ;)

You're welcome. :P I'm pretty nice!
I use some as a sound scheme for my computer. XD
Yaaaaaaay!.gif

:D

Re: Who wants to help DKC Atlas?

PostPosted: July 7th, 2008, 11:31 am
by DKCplayer
Kong-Fu wrote:
Kiddy14 wrote:Anyway, some files are corrupted, like Diddy Land, but it's ok

Maybe that's because it's 45045 hours, 24 minutes, and 2 seconds long? :mrgreen:

Jeez, DKCPlayer. How high is Diddy falling from!? :lol:

I made a stupid blunder... in simpler words... D'OH! :x

Re: Who wants to help DKC Atlas?

PostPosted: July 9th, 2008, 12:36 pm
by BlueTronic
Simple mistake. It was actually pretty funny :mrgreen:. What's so great about Diddy landing anyway? I can't believe I finally have the sound effects. I think you got pretty much the most important ones (Except maybe the mount animal buddy sound effect). I couldn't help but use some of them in a video.

Re: Who wants to help DKC Atlas?

PostPosted: July 9th, 2008, 1:01 pm
by Kiddy14
Dang!
Diddy Land and Barrel hit Enemy DKC2 made Audacity crash xD

Who wants to help DKC Atlas?

PostPosted: July 9th, 2008, 1:54 pm
by Simion32
What programs did you use, DKCPlayer? I'd like to know so that I don't make the mistake of using a buggy program when recording sound effects. I currently use Blaze Media Pro, it's great. The only downside is that you have to have several GB's of empty hard drive space because it stores undo data as a file.

I'm thoroughly going through and recording SFX from each sound channel in the Trilogy. Currently I only have channels 8 and part of 7 done for DKC.

I'll try to include glitch sounds like the monkey sounds from Toxic Tower.

Re: Who wants to help DKC Atlas?

PostPosted: July 10th, 2008, 10:33 am
by DKCplayer
Simion32 wrote:What programs did you use, DKCPlayer? I'd like to know so that I don't make the mistake of using a buggy program when recording sound effects.


Ugh. My program used to record was fine. It was the converter that converted them to MP3. Some must of went wrong.
by the way, I actually have a code that gets rid of the music. The downside is that some sound FX don't play. But sometimes it plays the exact same monkey sound as from Toxic Tower.

Re: Who wants to help DKC Atlas?

PostPosted: July 10th, 2008, 10:43 am
by Simion32
It's going to be much easier to record sound effects, because just today I figured out how to blank out DKC's SPC music data. :D

So you can expect an upcoming Zero-Music Patch update that actually does blank out the music instead of switching the track to something else that doesn't make noise. The previous patch would mess up the sounds because they would always have a small echo no matter what. This time everything will be quiet except SFX, and you will be able to use it to record DKC videos and play them back with other music overlaid, or to record sound effects.

DKC Sound Effects

PostPosted: August 30th, 2008, 10:10 pm
by Gnawzooka
Does anyoneknow where I'd be able to obtain the sound effects from the DKC games?

Re: DKC Sound Effects

PostPosted: August 31st, 2008, 1:07 am
by BlueTronic
DKCPlayer already provided most of them.

Re: DKC Sound Effects

PostPosted: August 31st, 2008, 11:31 am
by Gnawzooka
Ah, thanks. ;) Oh, and to DKCplayer too, of course.

Re: DKC Sound Effects

PostPosted: August 31st, 2008, 6:53 pm
by DKCplayer
Your welcome! :) I decided to do something useful for DKC-Atlas.

Re: DKC Sound Effects

PostPosted: November 2nd, 2008, 10:40 am
by Kiddy14
So did I xD

I also ripped many sound effects, but from the GBA versions! Although I kind of think they won't be used, I'm sure they'll come in handy =]

DKCs GBA Sound Effects
ZIP File - Total size 11.8 MB - Compressed size 5.19 MB

There are a lot missing though, but I'll be sure to update it ;)

Re: DKC Sound Effects

PostPosted: November 2nd, 2008, 11:15 am
by PotoGamer
Thanks, DKCplayer and Kiddy14! ;)

It must've taken you guys a LOT of spare time to rip off every single sound effect without interruptions. And they came out great! Now I can finally use them in emergency situations (A.K.A. ringtones!)! :D

Oh, and I have an official copy of the DKC OST and another of the DKC3 OST that I bought on eBay, so if anyone'd like any songs, feel free to ask me!

Re: DKC Sound Effects

PostPosted: November 8th, 2008, 2:01 pm
by BlueTronic
Several DKC sounds are common sounds sped up, or slowed down, etc. For example:

-The sound of getting a banana coin in DKC2 is actually a sped up flute that plays a bunch of short notes. I slowed it down, trimmed it down to one note, and made it play Jib Jig. :mrgreen:
Banana Coin flute.mp3
(228.89 KiB) Downloaded 3946 times

-The sound of a Kremling dying is a high pitched, sped up growl.

-King Zing being hit is the same sound as Zinger dying, but backwards.

Re: DKC Sound Effects

PostPosted: November 9th, 2008, 11:23 am
by PotoGamer
Yeah, and some sounds are EXACTLY the same, like:

-The sound that plays when you get hit with Rambi in DKC2 is the same that some kremlings make, and that sound is sped up for the regular kritters.

-The sound that a gnawty makes when hit is the same as the sound effect that plays when Diddy is hit.

-The sound that a Necky in DKC makes when hit is the same as when Expresso is hit.

Wow, what a way to save some space! :)

Re: DKC Sound Effects

PostPosted: November 12th, 2008, 10:13 am
by BlueTronic
The rest of the DKC sound effects that weren't in DKCp's rip are done, and I'm almost done with DKC2's. There are 21 sound effects I ripped, but only 10 of them are sounds DKCplayer forgot. The other 11 are either glitch sounds, or sounds that were in his rip but I reripped them for various reasons:

-Diddy Land I reripped because DKCp's was corrupted and wouldn't play.

-TNT Barrel was reripped because his had the sound of Diddy scratching his head in the background

-Barrel Break, because some of the reverb was cut off.

-Animal crate open, because DKCplayer forgot to mute out the Enemy Hit sound that also plays when you open the crate.

-Floating thingy lose fuel/Floating thingy out of fuel, because DKCp's rip was actually a glitch sound, so I ripped the default sound.

-The 4 Dumb Drum land sounds, Trekker lose fuel (alternate), and Trekker out of fuel (alternate) I ripped are glitch sounds.

Re: DKC Sound Effects

PostPosted: November 13th, 2008, 10:01 am
by BlueTronic
I finished the rest of the DKC2 sound effects and I'm starting on DKC3. I'm almost certain I ripped all of them DKCplayer forgot to rip, but if anyone finds one I forgot, tell me.

Also, If anyone knows a code to mute out the music, that would make it go twice as fast. Otherwise, I'll have to continue isolating the sound effects by fiddling with the sound channels, which is a major hassel to figure out which sound plays out of which channel.

Re: DKC Sound Effects

PostPosted: November 13th, 2008, 12:26 pm
by Rodent
Awesome! I can have ORK as my ringtone now... If I wanna get rid of my Diddy Kong one...

Re: DKC Sound Effects

PostPosted: May 7th, 2009, 1:06 pm
by Katastrophe Kong
I like the Sound effects in the GBA versions because they resemble that of a cartoon, so I have been ripping some recently and using them for my computer.

Re: Recording/ripping DKC Music and SFX

PostPosted: May 28th, 2009, 8:10 pm
by SmudgeKWOOD
Guys.... there`s an easy way to do this.
For good quality DKC2 music, search "DKC2" on www.beemp3.com OR go to www.last.fm, sign up, look up both Dave Wise & David Wise, and download the OST free. That`s what I do

Re: Recording/ripping DKC Music and SFX

PostPosted: June 11th, 2010, 8:51 am
by Cody
Could someone re-upload the SFX, please? And if possible, does anyone have any DKC3 ones recorded? Either or would be appreciated dearly!

Re: Who wants to help DKC Atlas?

PostPosted: August 23rd, 2010, 5:19 am
by Markster
DKCplayer wrote:http://rapidshare.com/files/127733040/Nearly_every_sound_FX_in_the_DKC_series_.zip.html" onclick="window.open(this.href);return false;


THE LINK IS BROKEN :(

Re: Recording/ripping DKC Music and SFX

PostPosted: August 23rd, 2010, 5:29 am
by Simion32
Typical Rapidshare... :roll:

Re-Uploaded: http://www.mediafire.com/?5yaubkaok38u4y8

Re: Recording/ripping DKC Music and SFX

PostPosted: August 23rd, 2010, 5:03 pm
by Cody
That's funny, I came on for the first time in a while to see if anyone uploaded them (I asked a few months ago with no luck).

Thanks, Simion :D

Re: Recording/ripping DKC Music and SFX

PostPosted: November 4th, 2010, 7:30 am
by aperson98
@ Cody if you want you can get some GBA sound rips from the first DKC I uploaded here as well.
Download- http://www.mediafire.com/?hlc18mnalf33jb5

This far from all the sound effects, but this includes the most well known ones.

DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 5:37 pm
by Simion32
HERE IT IS! With its own topic!!11!!1two11!

>>> 20120812 - DKC-Series-AlmostAllSFX-(mp3s)-byDKCPlayer.zip <<<
FILE UPLOADED TO ATLAS. PERMANENTLY AVAILABLE. LINK FIXED AS OF OCTOBER 2013.

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 6:38 pm
by Katastrophe Kong
I'm getting a "404 File Not Found" page :dixiecry:

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 6:47 pm
by Simion32
It appears to be a forum server settings bug!

The file exists. I just checked now. And the file name and path is correct.

EDIT:
The requested URL /projects/simion32/DKC-Series-AlmostAllSFX-(mp3s)-byDKCPlayer.7z.php was not found on this server.

Come here Qyzbud!!

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 6:59 pm
by Simion32
Link Converted to ZIP format until Qyzbud can fix the issue. Yay 200KB extra bandwidth penalty. :facepalm:

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 7:42 pm
by DKCplayer
Oh wow, I remember uploading those. When was that again? :P

I recall some sounds didn't work or weren't right. "Barrel hit DKC2 enemy" and "Diddy land" failed to work (conversion error from a WAV file I guess) and the TNT sound effect had the sounds of Diddy's idle animation in it. That and I called Squitter "Squatter" and misspelt tire. :facepalm:

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

PostPosted: August 12th, 2012, 7:47 pm
by Simion32
Holy bananas it's DKCPlayer! :P

Well somebody requested a re-upload of it... so I finally decided to just dump it right on Atlas instead.

We don't have to worry about this useful resource disappearing anytime soon. ;)